JORDAN GRAYSON

Technical Game Designer


December 2021

Dividends & Decay


Dividends & Decay is a spreadsheet game where the player assumes the role of an undead accountant balancing the finances of a necromantic legion. The goal of Dividends & Decay is to have the player interact with a fantasy world through a means that feels quintessentially like working with a spreadsheet. This project was a solo project completed during a 2 week period in Google Sheets. Over 19,000 players have tried their hand managing these undead transactions. Dividends & Decay was featured on pcgamer.com






December 2020

Rollbox


Rollbox is physics based puzzle game inspired by the visuals and feel of flash games from the mid 2000’s. Rollbox was created over a 3-week period in Unity 2D by Ethan Zarov, Jordan Grayson, and Justin Vo. I focused primarily on level design and mechanic creation, as well as some technical art such as the TNT explosion particles, the cave fog shader, and the clouds.









April 2021

Flock


Flock is a game about boids! Players control the leader of the flock and usher the group around the screen avoiding red hazards and collecting green points. This solo project was created over a 1-week period in Pico-8. It served not only as a design and rapid prototyping exercise but also as a challenge to implement a boids flocking algorithm in the Pico-8.






October 2020

Second Thief


When playing Second Thief, players control the second hand of a clock. Players try and steal seconds from the owner of the clock one button at a time without the owners noticing and resetting the clock. This solo project was created over a 1-week period in Unity 3D. 




September 2020

Hue Drop


In Hue Drop, you swap colors as you fall to match the blocks you hit. This project was created over a 1-week period in Unity 3D. The programming, design, and visuals were done by Jordan Grayson. Song 'Eject the Pod' by Jeffrey Brice. Font 'Expressway' created by and licensed from Ray Larabie.









December 2019

Information Kiosk Builder


Information Kiosk Builder is a simulation of the construction of a park information kiosk. A playable rendition of a real life event. This project was created over a 3-week period in Unity 3D. The programming, design, modeling, and visuals were done by Jordan Grayson.