JORDAN GRAYSON

Technical Game Designer




August 2021

Predictive Analytics Text Mining


This Predictive Analytics Text Mining Project takes in a corpus of training texts, clusters them using TFIDF into a user defined number of clusters, then can take in new unknown texts and assign them to the appropriate cluster based on the training set using a Fuzzy KNN Algorithm. Finally, it can assess the performance of the Fuzzy KNN algorithm once given the correct labels for the unknown data set.









July 2021

Cosine Interaction Controller


This Cosine Interaction Controller is a script that I developed to easily slot in to new projects in Unity that require player interaction based on mouse look. The controller compares the cosine of the angle between the player and interactable objects to determine if the player is looking at the object. For example this controller was implemented into my game Split Seas II.