Shadows of Huntshire
Shadows of Huntshire is a narrative card game with multiple endings. The gameplay involves management simulation mechanics and the story is heavily influenced by cosmic horror. This project was created over a 14-week period in Unity 2D. This is a collaboration between Jordan Grayson, Claire Wang, Drew Caines, Euris Audino, Geneva Heyward, Miles Rosenthaal, and Zitta. I focused primarily on game mechanic design, random event design, and project management.
Split Seas is a cooperative puzzle game focused on using player communication in order to find solutions. Work together with a friend regardless of system, each player has half the solution and need to communicate to progress. This project was created over a 4-week period in Unity 3D. The programming, design, and visuals were done by Jordan Grayson, Arjun Jaishankar, and Luke Lin. I focused primarily on puzzle design, technical art, and random seed generation.
Rollbox is physics based puzzle game inspired by the visuals and feel of flash games from the mid 2000’s. Rollbox was created over a 3-week period in Unity 2D by Ethan Zarov, Jordan Grayson, and Justin Vo. I focused primarily on level design and mechanic creation, as well as some technical art.
In Hue Drop, you swap colors as you fall to match the blocks you hit. This project was created over a 1-week period in Unity 3D. The programming, design, and visuals were done by Jordan Grayson. Song 'Eject the Pod' by Jeffrey Brice. Font 'Expressway' created by and licensed from Ray Larabie.
March 2018 - Present
Character Quiz for D&D
In Character Quiz for D&D, you answer 10 Dungeons & Dragons-themed questions and a base character will be generated for you. This project was created over a 2-month period and has received continued updates since its launch on the AppStore. The programming, design, visuals, and writting were done by Jordan Grayson. The app has received more than 20,000 downloands and has a 4.3 star rating.
Information Kiosk Builder
Information Kiosk Builder is a simultaion of the construction of a park information kiosk. A playable rendition of a real life event. This project was created over a 3-week period in Unity 3D. The programming, design, modelling, and visuals were done by Jordan Grayson.