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<channel>
	<title>Jordan Grayson</title>
	<link>https://jordangrayson.games</link>
	<description>Jordan Grayson</description>
	<pubDate>Thu, 03 Feb 2022 22:25:31 +0000</pubDate>
	<generator>https://jordangrayson.games</generator>
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	<item>
		<title>Overview</title>
				
		<link>https://jordangrayson.games/Overview</link>

		<pubDate>Fri, 09 Oct 2020 18:41:41 +0000</pubDate>

		<dc:creator>Jordan Grayson</dc:creator>

		<guid isPermaLink="true">https://jordangrayson.games/Overview</guid>

		<description>
	



May 2021
Shadows of Huntshire
Shadows of Huntshire&#38;nbsp;is a narrative card game with multiple endings. The gameplay involves management simulation mechanics and the story is heavily influenced by cosmic horror. This project was created over a 14-week period in Unity 2D. This is a collaboration between Jordan Grayson, Claire Wang, Drew Caines, Euris Audino, Geneva Heyward, Miles Rosenthaal, and Zitta. I focused primarily on game mechanic design, random event design, and project management.
	





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&#38;nbsp;&#38;nbsp;

	

November 2020
Split Seas
Split Seas is a cooperative puzzle game focused on using player communication in order to find solutions. Work together with a friend regardless of system, each player has half the solution and need to communicate to progress. This project was created over a 4-week period in Unity 3D. The programming, design, and visuals were done by Jordan Grayson, Arjun Jaishankar, and Luke Lin. I focused primarily on puzzle design, technical art, and random seed generation.
	


&#60;img width="1485" height="847" width_o="1485" height_o="847" data-src="https://freight.cargo.site/t/original/i/0c44a290a32be166543a2803c2b8b4415647bece2a6307717e8e1c37a5bf19a3/SplitSeas_MainImageWW.png" data-mid="92296310" border="0"  src="https://freight.cargo.site/w/1000/i/0c44a290a32be166543a2803c2b8b4415647bece2a6307717e8e1c37a5bf19a3/SplitSeas_MainImageWW.png" /&#62;
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&#60;img width="1396" height="819" width_o="1396" height_o="819" data-src="https://freight.cargo.site/t/original/i/093a2840fa68f3003d0848b86020197d08e01b7d7ed37ff7b86d844158e88c44/SplitSeas_Throne.PNG" data-mid="92296313" border="0"  src="https://freight.cargo.site/w/1000/i/093a2840fa68f3003d0848b86020197d08e01b7d7ed37ff7b86d844158e88c44/SplitSeas_Throne.PNG" /&#62;
&#60;img width="1457" height="843" width_o="1457" height_o="843" data-src="https://freight.cargo.site/t/original/i/cead4db33c031b508a1e8d26881907806d7eb07d98baf40a27a32d2deefc1bcb/SplitSeas_Intro.PNG" data-mid="92296318" border="0"  src="https://freight.cargo.site/w/1000/i/cead4db33c031b508a1e8d26881907806d7eb07d98baf40a27a32d2deefc1bcb/SplitSeas_Intro.PNG" /&#62;




	
December 2020
Rollbox
 Rollbox is physics based puzzle game inspired by the visuals and feel of flash games from the mid 2000’s. Rollbox was created over a 3-week period in Unity 2D by Ethan Zarov, Jordan Grayson, and Justin Vo. I focused primarily on level design and mechanic creation, as well as some technical art.


	
&#60;img width="916" height="566" width_o="916" height_o="566" data-src="https://freight.cargo.site/t/original/i/2b0b4e9b8396fe549c60b331fbdb86285a23a5451df5a8ece7893cb6d0dd3f8c/A2JvPs.png" data-mid="100452641" border="0"  src="https://freight.cargo.site/w/916/i/2b0b4e9b8396fe549c60b331fbdb86285a23a5451df5a8ece7893cb6d0dd3f8c/A2JvPs.png" /&#62;
&#60;img width="916" height="566" width_o="916" height_o="566" data-src="https://freight.cargo.site/t/original/i/e923171bea7d525e90ce299eee549df6f900b9060c431493ca6e3c07a3ff12a3/tQwRov.png" data-mid="100452643" border="0"  src="https://freight.cargo.site/w/916/i/e923171bea7d525e90ce299eee549df6f900b9060c431493ca6e3c07a3ff12a3/tQwRov.png" /&#62;
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September 2020
Hue DropIn Hue Drop, you swap colors as you fall to match the blocks you hit. This project was created over a 1-week period in Unity 3D. The programming, design, and visuals were done by Jordan Grayson. Song 'Eject the Pod' by Jeffrey Brice. Font 'Expressway' created by and licensed from Ray Larabie.
	

&#60;img width="1632" height="1018" width_o="1632" height_o="1018" data-src="https://freight.cargo.site/t/original/i/4735c6e06b01ce2c5976e3648533b400b48b7c1f6575ac8a11ff01c4bb44c896/HueDrop-Title.png" data-mid="85143439" border="0" data-scale="95" src="https://freight.cargo.site/w/1000/i/4735c6e06b01ce2c5976e3648533b400b48b7c1f6575ac8a11ff01c4bb44c896/HueDrop-Title.png" /&#62;
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&#60;img width="1632" height="1024" width_o="1632" height_o="1024" data-src="https://freight.cargo.site/t/original/i/867440be3fe5a2c1e2ea05b89da8f05d89ad96085242500f2268b54fc84b8c60/Screen-Shot-2020-10-09-at-2.48.05-PM.png" data-mid="85143010" border="0"  src="https://freight.cargo.site/w/1000/i/867440be3fe5a2c1e2ea05b89da8f05d89ad96085242500f2268b54fc84b8c60/Screen-Shot-2020-10-09-at-2.48.05-PM.png" /&#62;
&#60;img width="1630" height="1020" width_o="1630" height_o="1020" data-src="https://freight.cargo.site/t/original/i/21d1a809c3e620d23a76ddc8e7428c1a0e60095024479faeb41b2d7db45b2dc0/Screen-Shot-2020-10-09-at-2.50.16-PM.png" data-mid="85143012" border="0"  src="https://freight.cargo.site/w/1000/i/21d1a809c3e620d23a76ddc8e7428c1a0e60095024479faeb41b2d7db45b2dc0/Screen-Shot-2020-10-09-at-2.50.16-PM.png" /&#62;



	
March 2018 - Present
Character Quiz for D&#38;amp;DIn Character Quiz for D&#38;amp;D, you answer 10 Dungeons &#38;amp; Dragons-themed questions and a base character will be generated for you. This project was created over a 2-month period and has received continued updates since its launch on the AppStore. The programming, design, visuals, and writting were done by Jordan Grayson. The app has received more than 20,000 downloands and has a 4.3 star rating.
 
	
&#60;img width="3651" height="3650" width_o="3651" height_o="3650" data-src="https://freight.cargo.site/t/original/i/52dec9f2ae53bd433512e6e47b2527d3a6d107540fecf49af65484cf121164ab/FinalLogoCharacterQuiz_InvertTransparent.png" data-mid="100454282" border="0" data-scale="67" src="https://freight.cargo.site/w/1000/i/52dec9f2ae53bd433512e6e47b2527d3a6d107540fecf49af65484cf121164ab/FinalLogoCharacterQuiz_InvertTransparent.png" /&#62;





	

December 2019
Information Kiosk BuilderInformation Kiosk Builder is a simultaion of the construction of a park information kiosk. A playable rendition of a real life event. This project was created over a 3-week period in Unity 3D. The programming, design, modelling, and visuals were done by Jordan Grayson.
	
&#60;img width="1916" height="1198" width_o="1916" height_o="1198" data-src="https://freight.cargo.site/t/original/i/149ae02e1f602d4046a8a845fc7c9250f06146999dc91a3f8758b07e6ff58fe6/Screen-Shot-2020-10-09-at-7.35.43-PM.png" data-mid="85162798" border="0"  src="https://freight.cargo.site/w/1000/i/149ae02e1f602d4046a8a845fc7c9250f06146999dc91a3f8758b07e6ff58fe6/Screen-Shot-2020-10-09-at-7.35.43-PM.png" /&#62;
&#60;img width="1922" height="1074" width_o="1922" height_o="1074" data-src="https://freight.cargo.site/t/original/i/c7a35826d600daa043c8dc6678c9be49ba5d2b3006f9022692e8f4cb8d1657ab/Screen-Shot-2020-10-09-at-7.37.15-PM.png" data-mid="85162796" border="0"  src="https://freight.cargo.site/w/1000/i/c7a35826d600daa043c8dc6678c9be49ba5d2b3006f9022692e8f4cb8d1657ab/Screen-Shot-2020-10-09-at-7.37.15-PM.png" /&#62;
&#60;img width="1928" height="1078" width_o="1928" height_o="1078" data-src="https://freight.cargo.site/t/original/i/d52b2e41fe5f5aaa8150bec81617bbb39ea5eda205c01d774bf6dc31d7485313/Screen-Shot-2020-10-09-at-7.36.51-PM.png" data-mid="85162797" border="0"  src="https://freight.cargo.site/w/1000/i/d52b2e41fe5f5aaa8150bec81617bbb39ea5eda205c01d774bf6dc31d7485313/Screen-Shot-2020-10-09-at-7.36.51-PM.png" /&#62;
&#60;img width="1926" height="1078" width_o="1926" height_o="1078" data-src="https://freight.cargo.site/t/original/i/b92d96f0bc7d55b52451000ef8df6ccc27ee04f5623e983fbf08b4bc14096141/Screen-Shot-2020-10-09-at-7.38.58-PM.png" data-mid="85162795" border="0"  src="https://freight.cargo.site/w/1000/i/b92d96f0bc7d55b52451000ef8df6ccc27ee04f5623e983fbf08b4bc14096141/Screen-Shot-2020-10-09-at-7.38.58-PM.png" /&#62;
&#60;img width="1918" height="1200" width_o="1918" height_o="1200" data-src="https://freight.cargo.site/t/original/i/8914cabfe0bc198116226f5b3969d9c02892e51b71d1ed935a4bfa4fef2e8cdb/Screen-Shot-2020-10-09-at-7.35.15-PM.png" data-mid="85162799" border="0"  src="https://freight.cargo.site/w/1000/i/8914cabfe0bc198116226f5b3969d9c02892e51b71d1ed935a4bfa4fef2e8cdb/Screen-Shot-2020-10-09-at-7.35.15-PM.png" /&#62;


</description>
		
	</item>
		
		
	<item>
		<title>Projects</title>
				
		<link>https://jordangrayson.games/Projects</link>

		<pubDate>Thu, 03 Feb 2022 22:25:31 +0000</pubDate>

		<dc:creator>Jordan Grayson</dc:creator>

		<guid isPermaLink="true">https://jordangrayson.games/Projects</guid>

		<description>
	

December 2021
Dividends &#38;amp; Decay
 Dividends &#38;amp; Decay is a spreadsheet game where the player assumes the role of an undead accountant balancing the finances of a necromantic legion. The goal of Dividends &#38;amp; Decay is to have the player interact with a fantasy world through a means that feels quintessentially like working with a spreadsheet. This project was a solo project completed during a 2 week period in Google Sheets. Over 19,000 players have tried their hand managing these undead transactions. Dividends &#38;amp; Decay was featured on pcgamer.com


	



&#60;img width="1970" height="2550" width_o="1970" height_o="2550" data-src="https://freight.cargo.site/t/original/i/327a0ed7703c23e3f1857764af627695a1ce69814a2cc97608a73f1ceb9ba99a/Dividends-and-Decay-Title.jpg" data-mid="132481663" border="0" data-scale="58" src="https://freight.cargo.site/w/1000/i/327a0ed7703c23e3f1857764af627695a1ce69814a2cc97608a73f1ceb9ba99a/Dividends-and-Decay-Title.jpg" /&#62;


	December 2020
Rollbox
 Rollbox is physics based puzzle game inspired by the visuals and feel of flash games from the mid 2000’s. Rollbox was created over a 3-week period in Unity 2D by Ethan Zarov, Jordan Grayson, and Justin Vo. I focused primarily on level design and mechanic creation, as well as some technical art such as the TNT explosion particles, the cave fog shader, and the clouds.
	


&#60;img width="916" height="566" width_o="916" height_o="566" data-src="https://freight.cargo.site/t/original/i/2b0b4e9b8396fe549c60b331fbdb86285a23a5451df5a8ece7893cb6d0dd3f8c/A2JvPs.png" data-mid="132408701" border="0"  src="https://freight.cargo.site/w/916/i/2b0b4e9b8396fe549c60b331fbdb86285a23a5451df5a8ece7893cb6d0dd3f8c/A2JvPs.png" /&#62;
&#60;img width="916" height="566" width_o="916" height_o="566" data-src="https://freight.cargo.site/t/original/i/e923171bea7d525e90ce299eee549df6f900b9060c431493ca6e3c07a3ff12a3/tQwRov.png" data-mid="132408702" border="0"  src="https://freight.cargo.site/w/916/i/e923171bea7d525e90ce299eee549df6f900b9060c431493ca6e3c07a3ff12a3/tQwRov.png" /&#62;
&#60;img width="916" height="566" width_o="916" height_o="566" data-src="https://freight.cargo.site/t/original/i/bd3e2b28c4609426a350684061b4998179dd18541d2a9eecbedf58d4af0d469a/uH596A.png" data-mid="132408703" border="0"  src="https://freight.cargo.site/w/916/i/bd3e2b28c4609426a350684061b4998179dd18541d2a9eecbedf58d4af0d469a/uH596A.png" /&#62;








	
April 2021
Flock
Flock is a game about boids! Players control the leader of the flock and usher the group around the screen avoiding red hazards and collecting green points. This solo project was created over a 1-week period in Pico-8. It served not only as a design and rapid prototyping exercise but also as a challenge to implement a boids flocking algorithm in the Pico-8.
	
&#60;img width="1024" height="1024" width_o="1024" height_o="1024" data-src="https://freight.cargo.site/t/original/i/401d37b2a5d573065002820bb6810e5055147f0d934c9208dac9805153582ee5/flocktitleUpdate.png" data-mid="132482815" border="0" data-scale="72" src="https://freight.cargo.site/w/1000/i/401d37b2a5d573065002820bb6810e5055147f0d934c9208dac9805153582ee5/flocktitleUpdate.png" /&#62;
&#60;img width="794" height="795" width_o="794" height_o="795" data-src="https://freight.cargo.site/t/original/i/f00d7ce2de69f68d665101757237ef72b58c7f90e252bf282c3cdc4c795d482c/toyhLG.png" data-mid="132482855" border="0"  src="https://freight.cargo.site/w/794/i/f00d7ce2de69f68d665101757237ef72b58c7f90e252bf282c3cdc4c795d482c/toyhLG.png" /&#62;
&#60;img width="794" height="789" width_o="794" height_o="789" data-src="https://freight.cargo.site/t/original/i/6e9897dd659790fb9a4e8cbb282395269e1291f114dce8297ad57336b6533b66/Mor67L.png" data-mid="132482854" border="0"  src="https://freight.cargo.site/w/794/i/6e9897dd659790fb9a4e8cbb282395269e1291f114dce8297ad57336b6533b66/Mor67L.png" /&#62;
&#60;img width="794" height="783" width_o="794" height_o="783" data-src="https://freight.cargo.site/t/original/i/bee5448e88d8fb0f2a67b14b3a717c2c45e4fd9f95818837294a41c0945ac7aa/iTh71R.png" data-mid="132482853" border="0"  src="https://freight.cargo.site/w/794/i/bee5448e88d8fb0f2a67b14b3a717c2c45e4fd9f95818837294a41c0945ac7aa/iTh71R.png" /&#62;








	October 2020
Second Thief
When playing Second Thief, players control the second hand of a clock. Players try and steal seconds from the owner of the clock one button at a time without the owners noticing and resetting the clock. This solo project was created over a 1-week period in Unity 3D.&#38;nbsp;
	
&#60;img width="1317" height="1080" width_o="1317" height_o="1080" data-src="https://freight.cargo.site/t/original/i/637700f1b92c853a86d8f1f9d93cb8767e6fcbfdc1f1bc5acd47a7fb64c0919b/SecondThiefTitle_Screenshots_1.png" data-mid="132485564" border="0" data-scale="78" src="https://freight.cargo.site/w/1000/i/637700f1b92c853a86d8f1f9d93cb8767e6fcbfdc1f1bc5acd47a7fb64c0919b/SecondThiefTitle_Screenshots_1.png" /&#62;
&#60;img width="1317" height="1080" width_o="1317" height_o="1080" data-src="https://freight.cargo.site/t/original/i/28880a1b87d2b74acf9f56f32ac4bf6364b66013b0e723fad651b231b86fe46e/SecondThiefTitle_Screenshots_2.png" data-mid="132485567" border="0"  src="https://freight.cargo.site/w/1000/i/28880a1b87d2b74acf9f56f32ac4bf6364b66013b0e723fad651b231b86fe46e/SecondThiefTitle_Screenshots_2.png" /&#62;
&#60;img width="1317" height="1080" width_o="1317" height_o="1080" data-src="https://freight.cargo.site/t/original/i/eea3a36d79d9e6d102d9451670b1f6692763a514956557770d1d12f729cda220/SecondThiefTitle_Screenshots_5.png" data-mid="132485565" border="0"  src="https://freight.cargo.site/w/1000/i/eea3a36d79d9e6d102d9451670b1f6692763a514956557770d1d12f729cda220/SecondThiefTitle_Screenshots_5.png" /&#62;
&#60;img width="1317" height="1080" width_o="1317" height_o="1080" data-src="https://freight.cargo.site/t/original/i/8abeb42070f102ba39acb639e2c0c0e10e834190bad8ce7f5e809a8a8c3c1fa1/SecondThiefTitle_Screenshots_3.png" data-mid="132485566" border="0"  src="https://freight.cargo.site/w/1000/i/8abeb42070f102ba39acb639e2c0c0e10e834190bad8ce7f5e809a8a8c3c1fa1/SecondThiefTitle_Screenshots_3.png" /&#62;



	


September 2020
Hue DropIn Hue Drop, you swap colors as you fall to match the blocks you hit. This project was created over a 1-week period in Unity 3D. The programming, design, and visuals were done by Jordan Grayson. Song 'Eject the Pod' by Jeffrey Brice. Font 'Expressway' created by and licensed from Ray Larabie.
	



&#60;img width="1632" height="1018" width_o="1632" height_o="1018" data-src="https://freight.cargo.site/t/original/i/4735c6e06b01ce2c5976e3648533b400b48b7c1f6575ac8a11ff01c4bb44c896/HueDrop-Title.png" data-mid="132408682" border="0" data-scale="95" src="https://freight.cargo.site/w/1000/i/4735c6e06b01ce2c5976e3648533b400b48b7c1f6575ac8a11ff01c4bb44c896/HueDrop-Title.png" /&#62;
&#60;img width="1628" height="1022" width_o="1628" height_o="1022" data-src="https://freight.cargo.site/t/original/i/c28a427a318e70e3e83c6b854060fb23e5816d2b3c00f106576f0369e03b64a0/Screen-Shot-2020-10-09-at-2.50.59-PM.png" data-mid="132408677" border="0"  src="https://freight.cargo.site/w/1000/i/c28a427a318e70e3e83c6b854060fb23e5816d2b3c00f106576f0369e03b64a0/Screen-Shot-2020-10-09-at-2.50.59-PM.png" /&#62;
&#60;img width="1632" height="1024" width_o="1632" height_o="1024" data-src="https://freight.cargo.site/t/original/i/867440be3fe5a2c1e2ea05b89da8f05d89ad96085242500f2268b54fc84b8c60/Screen-Shot-2020-10-09-at-2.48.05-PM.png" data-mid="132408678" border="0"  src="https://freight.cargo.site/w/1000/i/867440be3fe5a2c1e2ea05b89da8f05d89ad96085242500f2268b54fc84b8c60/Screen-Shot-2020-10-09-at-2.48.05-PM.png" /&#62;
&#60;img width="1630" height="1020" width_o="1630" height_o="1020" data-src="https://freight.cargo.site/t/original/i/21d1a809c3e620d23a76ddc8e7428c1a0e60095024479faeb41b2d7db45b2dc0/Screen-Shot-2020-10-09-at-2.50.16-PM.png" data-mid="132408680" border="0"  src="https://freight.cargo.site/w/1000/i/21d1a809c3e620d23a76ddc8e7428c1a0e60095024479faeb41b2d7db45b2dc0/Screen-Shot-2020-10-09-at-2.50.16-PM.png" /&#62;




	

December 2019
Information Kiosk BuilderInformation Kiosk Builder is a simulation of the construction of a park information kiosk. A playable rendition of a real life event. This project was created over a 3-week period in Unity 3D. The programming, design, modeling, and visuals were done by Jordan Grayson.
	



&#60;img width="1916" height="1198" width_o="1916" height_o="1198" data-src="https://freight.cargo.site/t/original/i/149ae02e1f602d4046a8a845fc7c9250f06146999dc91a3f8758b07e6ff58fe6/Screen-Shot-2020-10-09-at-7.35.43-PM.png" data-mid="132408686" border="0"  src="https://freight.cargo.site/w/1000/i/149ae02e1f602d4046a8a845fc7c9250f06146999dc91a3f8758b07e6ff58fe6/Screen-Shot-2020-10-09-at-7.35.43-PM.png" /&#62;
&#60;img width="1922" height="1074" width_o="1922" height_o="1074" data-src="https://freight.cargo.site/t/original/i/c7a35826d600daa043c8dc6678c9be49ba5d2b3006f9022692e8f4cb8d1657ab/Screen-Shot-2020-10-09-at-7.37.15-PM.png" data-mid="132408684" border="0"  src="https://freight.cargo.site/w/1000/i/c7a35826d600daa043c8dc6678c9be49ba5d2b3006f9022692e8f4cb8d1657ab/Screen-Shot-2020-10-09-at-7.37.15-PM.png" /&#62;
&#60;img width="1928" height="1078" width_o="1928" height_o="1078" data-src="https://freight.cargo.site/t/original/i/d52b2e41fe5f5aaa8150bec81617bbb39ea5eda205c01d774bf6dc31d7485313/Screen-Shot-2020-10-09-at-7.36.51-PM.png" data-mid="132408685" border="0"  src="https://freight.cargo.site/w/1000/i/d52b2e41fe5f5aaa8150bec81617bbb39ea5eda205c01d774bf6dc31d7485313/Screen-Shot-2020-10-09-at-7.36.51-PM.png" /&#62;
&#60;img width="1926" height="1078" width_o="1926" height_o="1078" data-src="https://freight.cargo.site/t/original/i/b92d96f0bc7d55b52451000ef8df6ccc27ee04f5623e983fbf08b4bc14096141/Screen-Shot-2020-10-09-at-7.38.58-PM.png" data-mid="132408683" border="0"  src="https://freight.cargo.site/w/1000/i/b92d96f0bc7d55b52451000ef8df6ccc27ee04f5623e983fbf08b4bc14096141/Screen-Shot-2020-10-09-at-7.38.58-PM.png" /&#62;
&#60;img width="1918" height="1200" width_o="1918" height_o="1200" data-src="https://freight.cargo.site/t/original/i/8914cabfe0bc198116226f5b3969d9c02892e51b71d1ed935a4bfa4fef2e8cdb/Screen-Shot-2020-10-09-at-7.35.15-PM.png" data-mid="132408687" border="0"  src="https://freight.cargo.site/w/1000/i/8914cabfe0bc198116226f5b3969d9c02892e51b71d1ed935a4bfa4fef2e8cdb/Screen-Shot-2020-10-09-at-7.35.15-PM.png" /&#62;







</description>
		
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	<item>
		<title>Games</title>
				
		<link>https://jordangrayson.games/Games</link>

		<pubDate>Wed, 02 Feb 2022 17:09:29 +0000</pubDate>

		<dc:creator>Jordan Grayson</dc:creator>

		<guid isPermaLink="true">https://jordangrayson.games/Games</guid>

		<description>
	



May 2021
Shadows of Huntshire
Shadows of Huntshire is a narrative card game with multiple endings. The gameplay involves management simulation mechanics and the story is heavily influenced by cosmic horror. This project was created over a 14-week period in Unity 2D. This is a collaboration between myself, Claire Wang, Drew Caines, Euris Audino, Geneva Heyward, Miles Rosenthaal, and Zitta. I focused primarily on game mechanic design, random event design, and project management.
	






&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/5aa4ce9bb869ea4f1dd860db7c3a9c9fc4a5f775838c8cca239c5b956bbd29de/ShadowsScreenshots_1.png" data-mid="132250677" border="0"  src="https://freight.cargo.site/w/1000/i/5aa4ce9bb869ea4f1dd860db7c3a9c9fc4a5f775838c8cca239c5b956bbd29de/ShadowsScreenshots_1.png" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/d50b8582b327744f9b8baadf87d661ebb1a36a24e45f12274fb28202bbc1ef34/ShadowsScreenshots_2.png" data-mid="132250681" border="0"  src="https://freight.cargo.site/w/1000/i/d50b8582b327744f9b8baadf87d661ebb1a36a24e45f12274fb28202bbc1ef34/ShadowsScreenshots_2.png" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/067762e206e324ee353803fb8333c3ef61167af0a4e0d2fa881b32f555383e75/ShadowsScreenshots_3.png" data-mid="132250680" border="0"  src="https://freight.cargo.site/w/1000/i/067762e206e324ee353803fb8333c3ef61167af0a4e0d2fa881b32f555383e75/ShadowsScreenshots_3.png" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/472588359312ae1b7272d17f2b4a406be26f66a8f80f7a60d40defbfb340e6dc/ShadowsScreenshots_4.png" data-mid="132250679" border="0"  src="https://freight.cargo.site/w/1000/i/472588359312ae1b7272d17f2b4a406be26f66a8f80f7a60d40defbfb340e6dc/ShadowsScreenshots_4.png" /&#62;


&#38;nbsp;&#38;nbsp;

	



November 2020
Split Seas
Split Seas is a cooperative puzzle game focused on using player communication in order to find solutions. Work together with a friend using non-networked seed-based multiplayer where each player has half the solution and needs to communicate and collaborate to progress. This project was created over a 4-week period in Unity 3D. The programming, design, and visuals were done by myself as well as Arjun Jaishankar and Luke Lin. I focused primarily on puzzle design, technical art, and random seed generation.
	







&#60;img width="1485" height="847" width_o="1485" height_o="847" data-src="https://freight.cargo.site/t/original/i/0c44a290a32be166543a2803c2b8b4415647bece2a6307717e8e1c37a5bf19a3/SplitSeas_MainImageWW.png" data-mid="132250666" border="0"  src="https://freight.cargo.site/w/1000/i/0c44a290a32be166543a2803c2b8b4415647bece2a6307717e8e1c37a5bf19a3/SplitSeas_MainImageWW.png" /&#62;
&#60;img width="1264" height="781" width_o="1264" height_o="781" data-src="https://freight.cargo.site/t/original/i/1f3820bf98c2c2db72b9e00467fcb7ecd026eadd0e1d4b4bab6172e240d65f23/SplitSeas_ThroneDoor.PNG" data-mid="132250667" border="0"  src="https://freight.cargo.site/w/1000/i/1f3820bf98c2c2db72b9e00467fcb7ecd026eadd0e1d4b4bab6172e240d65f23/SplitSeas_ThroneDoor.PNG" /&#62;
&#60;img width="1396" height="819" width_o="1396" height_o="819" data-src="https://freight.cargo.site/t/original/i/093a2840fa68f3003d0848b86020197d08e01b7d7ed37ff7b86d844158e88c44/SplitSeas_Throne.PNG" data-mid="132250668" border="0"  src="https://freight.cargo.site/w/1000/i/093a2840fa68f3003d0848b86020197d08e01b7d7ed37ff7b86d844158e88c44/SplitSeas_Throne.PNG" /&#62;
&#60;img width="1457" height="843" width_o="1457" height_o="843" data-src="https://freight.cargo.site/t/original/i/cead4db33c031b508a1e8d26881907806d7eb07d98baf40a27a32d2deefc1bcb/SplitSeas_Intro.PNG" data-mid="132250669" border="0"  src="https://freight.cargo.site/w/1000/i/cead4db33c031b508a1e8d26881907806d7eb07d98baf40a27a32d2deefc1bcb/SplitSeas_Intro.PNG" /&#62;



	
March 2018 - April 2020
Character Quiz for D&#38;amp;DIn Character Quiz for D&#38;amp;D, you answer 10 Dungeons &#38;amp; Dragons-themed questions and a base character will be generated for you. This project was created over a 2-month period and has received continued updates since its launch on the AppStore. I developed all of the programming, design, and visuals. The app has received more than 20,000 downloads and has a 4.3 star rating.



	



&#60;img width="3651" height="3650" width_o="3651" height_o="3650" data-src="https://freight.cargo.site/t/original/i/52dec9f2ae53bd433512e6e47b2527d3a6d107540fecf49af65484cf121164ab/FinalLogoCharacterQuiz_InvertTransparent.png" data-mid="132250676" border="0"  src="https://freight.cargo.site/w/1000/i/52dec9f2ae53bd433512e6e47b2527d3a6d107540fecf49af65484cf121164ab/FinalLogoCharacterQuiz_InvertTransparent.png" /&#62;



</description>
		
	</item>
		
		
	<item>
		<title>Resume</title>
				
		<link>https://jordangrayson.games/Resume</link>

		<pubDate>Wed, 02 Feb 2022 16:46:23 +0000</pubDate>

		<dc:creator>Jordan Grayson</dc:creator>

		<guid isPermaLink="true">https://jordangrayson.games/Resume</guid>

		<description>&#60;img width="2550" height="3300" width_o="2550" height_o="3300" data-src="https://freight.cargo.site/t/original/i/dcfd0dd5e01c2ae7f0508f4bdaae92709c54ca49728bd5712641828b3325641e/Jordan-Grayson---Resume.png" data-mid="152765807" border="0"  src="https://freight.cargo.site/w/1000/i/dcfd0dd5e01c2ae7f0508f4bdaae92709c54ca49728bd5712641828b3325641e/Jordan-Grayson---Resume.png" /&#62;</description>
		
	</item>
		
		
	<item>
		<title>About</title>
				
		<link>https://jordangrayson.games/About</link>

		<pubDate>Fri, 09 Oct 2020 18:41:41 +0000</pubDate>

		<dc:creator>Jordan Grayson</dc:creator>

		<guid isPermaLink="true">https://jordangrayson.games/About</guid>

		<description>
	
	

	Hello! My name is Jordan Grayson and I’m a Technical Game Designer and programmer based in Los Angeles. I studied at the NYU Game Center and I enjoy making both digital games in Unity or Unreal as well as non-digital tabletop and board games. I love coming up with interesting game mechanics and watching them come to life as I program them. On my home page you can find screenshots of some of my work and you can play many of my games on my Itch page.


Feel free to reach out to me on LinkedIn, Twitter, or email, I would love to connect!



Check out more of my games on Itch.io!

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